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XR stage
Flora
A SCAD XR Film production shot on an LED-volume XR stage. The environments behind the actors were rendered live in Unreal Engine and tracked to the camera. I worked as developer and technical artist, bridging what the director wanted to see and what the stage could render in real time.
- Role
- Developer, technical artist
- Engine
- Unreal Engine
- Stage
- LED volume, XR stage
- Context
- SCAD XR Film
- Dates
- January to March 2024
Virtual production puts the whole pipeline on a clock: the scene has to look right through the camera, hold frame rate on the wall, and be adjustable between takes. My job sat on that seam. I prepared and optimized the Unreal environments, aligned the artistic intent with what the volume could actually display, and handled the technical adjustments on set.
