← All work XR stage

Flora

A SCAD XR Film production shot on an LED-volume XR stage. The environments behind the actors were rendered live in Unreal Engine and tracked to the camera. I worked as developer and technical artist, bridging what the director wanted to see and what the stage could render in real time.

Role
Developer, technical artist
Engine
Unreal Engine
Stage
LED volume, XR stage
Context
SCAD XR Film
Dates
January to March 2024

Virtual production puts the whole pipeline on a clock: the scene has to look right through the camera, hold frame rate on the wall, and be adjustable between takes. My job sat on that seam. I prepared and optimized the Unreal environments, aligned the artistic intent with what the volume could actually display, and handled the technical adjustments on set.

Contact

Let's build something you can stand inside.

Available for XR development and technical art work. Email is the fastest way to reach me.