XR developer · Technical artist

Mansour TabbaaBuilds things you can stand inside.

Mixed reality games, VR tools and real-time shaders in Unreal Engine, Unity, Lens Studio and Houdini. Every project here comes with a breakdown: the problem I was handed, and how I solved it.

SCAD BFA Immersive Reality, 2025 Engines Unreal Engine 5, Unity Targets Quest 3, LED volume, Snap AR
Shardbreaker · Mixed reality · Unreal Engine 5 · Quest 3Breakdown →
Toolkit

Engine first, then whatever the problem needs.

Most days are Unreal blueprints and materials. The rest is modeling, texturing, VFX and the occasional shader written by hand.

Unreal Engine 5
Unity
Lens Studio
Houdini
Maya
Substance Painter
Photoshop
  • Blueprints
  • HLSL
  • OSL
  • C++
  • Niagara
  • Materials & shaders
  • VFX
  • 3D modeling
  • Optimization for headsets
  • XR stage production
  • Hand tracking
  • Voice input
  • After Effects
Mansour Tabbaa outdoors in front of red rock formations
About

Between the art side and the engineering side.

I'm Mansour, an XR developer and technical artist with a BFA in Immersive Reality from the Savannah College of Art and Design. I've spent six years building for VR, AR and mixed reality: games, training simulations, design tools and LED-volume film work.

On a typical build I write the gameplay blueprints, author the shaders and effects, then go back and optimize the assets so everything holds frame rate on a headset. I like problems that need both halves at once.

Education
SCAD, BFA Immersive Reality
Languages
English, Arabic
Focus
MR / VR gameplay, tech art
More about me
Contact

Let's build something you can stand inside.

Available for XR development and technical art work. Email is the fastest way to reach me.